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Worldbuilding Workshop II: Adapting to the Unexpected
Many writers have the benefit of practiced foresight when building their worlds. The characters all belong to them and them alone. Things can run almost

Are Real Time Strategy games for me?
Real Time Strategy games, usually shortened to RTS games, are an old genre. One of the oldest, tracing its roots back to 1981 or 1982.

Dungeons, Discord, and Dining Room Tables!
In-Person vs. Online TTRPG Play: System Breakdown In preparation for the podcast, I researched many gaming systems and reviewed their performance in person and online.

From Warcraft to Walmart: Why Marketing Has Discovered Storytelling
Storytelling is no longer just a tool for authors, storytellers, or screenwriters. For several years now, it has also been preached in advertising, marketing, PR,

Sid Meier’s Civilization 7: Three playthroughs in
A retrospective on the first 30-ish hours of gameplay. Three playthroughs, about 30 hours. That’s how much I’ve played Civilization 7 since its release Tuesday,

Worldbuilding Workshop I: Sourcing Inspiration
Surely, someone famous at some point has said that “inspiration can come from anywhere.” Most great creators get their ideas from elsewhere, after all. Nothing